Reyna is a duellist who is great at taking isolated fights due to her abilities allowing her to re-peek and repeatedly avoid being traded, unlike other similar agents who can only afford to take engagements once before having to wait for a cooldown. Her toolkit is very much focused on getting kills and taking fights rather than slower, more tactical play. In this article, we’ll teach you everything you need to know to master her abilities and devour your enemies!
- Cost: 250 credits, up to 2 total
- Duration: 2s
- Health: 100hp
Leer is a flash which affects anyone looking at it for its full duration – unlike other flashes, it cannot be turned. However, like a Skye flash it can be destroyed by shooting at it – in practice you’ll find that it rarely survives long enough to despawn by itself! This doesn’t make it completely useless, however – you can take advantage of these mechanics to predict the behavior of your opponents.
You can deploy your Leer through walls and control the exact location that it will appear. It has quite a short range, so you can only flash areas close to you. It’s best to aim it either very high or very low in order to disrupt the crosshair placement of the enemy if they try to shoot it, and typically, aiming high gives you a larger area of impact. Sometimes you might even want to flash twice in a row to take more space, or get info on your enemies’ positioning from where they shoot your flash from.
To catch players shooting out the flash, you should swing very shortly after you use it. This way even if they destroy it, you can still get value from it by peeking them when they’re distracted. Be careful though as sometimes they may get a teammate to shoot the flash for them so they can focus on watching the angle – you can’t always rely on them being sitting ducks.
In order to avoid wasting your Leer, only use it when you’re sure that opposing players will be affected by it. Seek info first with the help of a friendly Sova or Fade, or shoulder or jump-peek an angle to see if anyone is there. After all, you don’t want to flash an empty area or you won’t be able to get any value from it.
Another useful situation to utilize Reyna’s flash is when your team is stuck behind a smoke. You don’t always have to wait it out, although allowing the first one to dissipate is usually a good idea so you can try to bait out more utility from the other team. Once you’re ready to push, get some of your teammates to join you inside the smoke and flash out of it. This way you won’t be at a disadvantage when your gun barrels stick out since your enemy won’t be able to see it!
- Cost: 200 credits, up to 2 total (shared with Dismiss)
- Duration: 3s
- Healing: 100hp
- Effect: 30s Overheal
Devour allows you to heal yourself after getting a kill, enabling you to return to full strength and ready to take more gunfights without being at a disadvantage. There’s nothing more frustrating than getting 120 on an enemy Reyna only for them to heal and negating all the damage you did!
When you kill a player as Reyna, they leave behind a soul orb, which you can consume in 2 ways – either with your Devour ability or by Dismissing, which we will go into more detail about in the next section. These abilities can only be activated after you get a kill.
While healing, there is a visible trail from the soul orb to your location, so be aware of the information you’re giving your opponents. It doesn’t really matter if they know where you are as you can simply flash before re-peeking, but don’t expect to have the element of surprise on your side after Devouring! Make sure you don’t heal from a location that’s, for example, difficult to escape from.
You don’t even need to have taken damage to use this ability. You can overheal up to 150 health, making you even harder to kill in future engagements! For this reason it’s often worth using whether you’re hurt or not, although this overheal does deteriorate over time so try to take engagements while you have that advantage.
- Cost: 200 credits, up to 2 total (shared with Devour)
- Duration: 2s
Reyna’s Dismiss is the core of what makes her so difficult to be traded. All you need to do is get a kill and you can make yourself invulnerable for 2 seconds to get away. Even Jett or Chamber can be shot while their abilities’ animations play out, but while Dismissing you cannot take damage. Of course, you can’t shoot back either, but those precious few seconds are all you need to escape and give your team a numbers advantage.
Like other similar agents, you can use this to take aggressive angles you wouldn’t normally get away with. It’s very frustrating to fall victim to a Reyna who then immediately Dismisses away before your team can do anything about it. The disadvantage of Dismiss compared to other agents is that you need to get a kill first in order to be able to use it. If you whiff, you’re dead – so make sure you’re confident in your aim!
Since Dismiss also consumes a soul orb, you will need to choose whether to Dismiss or Devour after each kill. There really isn’t a manual on how to make this decision and apply it to all situations, but in general you should consider your positioning and be prepared to use your key bind for the ability more suited for the situation.
As a rule of thumb, if you’re in an open location and can’t fall back easily, Dismissing is the way to go to get you to safety. However, if you can easily retreat, you might want to consider Devouring instead. Remember that it doesn’t necessarily matter how much damage you take or if you take any at all, as getting away is better than staying trapped in a bad spot at full health. Plus, being overhealed makes you harder to kill 2 seconds later!
A powerful strategy you can employ while Dismissing is to re-peek when still invulnerable. If you jiggle peek while this ability is active, you can get free info without being at risk of taking damage. The usual movement is to get a kill, dismiss away, shoulder peek while Dismissing, then return to safety once again.
You don’t even need to fall back when Dismissing – you could also move towards your enemies, although typically you’ll then return to your original position. This is just another way to get cheap information to benefit your team! Just try not to get too greedy or you might give up the numbers advantage you had just gained.
- 6 points
- Duration: 30s
- Buff: +25% equip speed, +15% fire rate, +25% reload speed, +25% recovery speed
Empress is one of the cheapest ultimate abilities in the game, requiring only 6 points. Its characteristic and most noticeable effect is that the screen darkens except for enemies, making them easier to see. However, it has a few other advantages too beyond HUD improvements.
Besides the stats buffs, which automatically give you an upper hand in any engagements, you can heal or Dismiss an infinite number of times. That is, you still need to get a kill in order to use these abilities, and you can only do 1 per enemy, but you can’t run out of total heals or Dismisses. You can re-peek to your heart’s content without needing to worry about how many purchased abilities you have left!
Not only that, but when you Dismiss you become completely invisible, giving you a window of a couple of seconds where your movement is unknown. This is a great chance to catch your opponents off guard by repositioning unpredictably. It even affects utility too – ordinarily, a Dismissing Reyna can be detected by a Sova dart, but this isn’t the case when you’re in Empress form!
Reyna’s ult is best to activate when you’re about to push a site or attempt a retake to get an edge over the other team in gunfights. Since the duration is limited, you want to make sure you can get maximum value out of it, so plan ahead for when you’re about to encounter the other team.
That’s it for our Valorant Reyna guide – now you’re ready to rule over your opponents! If you found this article helpful, be sure to check out our site for more!
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