Having a good camera setup is essential in Rocket League.

Considering how important it is to keep your eye on the ball, having the ideal settings to do so is a must! It can be tricky to configure and sort out the right settings, so in this article, we’ll give you the ideal settings for Rocket League gameplay.

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Via: tuxDB

As a quick disclaimer, this is the consensus from the community, and doesn’t reflect everyone’s preference, so find what’s good for you. This is mostly a good metric to base your custom settings off of. At the beginning of each setting, we’ll explain what it means. That way you’ll know what it means so you can tweak it if you don’t like it.

Field of View

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Via: Youtube MihaelGames

The most obvious thing at first glance is FOV, or field of view. It basically means how wide the camera is, so it controls how much you’ll see around you. Of course, you’ll want to crank this up because having constant ball awareness is such an important skill.

Set this at about 110, and you’ll be good to go. If you go any higher, you’ll find the picture really distorted, which is the big drawback of a high FOV.

Distance

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Via: Notebookcheck

Up next there’s distance, which controls how far back the camera is from your car.

Once again, this is pretty similar to FOV, so that’ll be pretty high. In fact, take it all the way up to 280. It might look a bit awkward at first, but it’ll definitely pay off.

Height

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Via: sporcle.com

Height is pretty simple, it’s just how high the camera is. This is actually pretty important because if it’s too low, you’ll basically be getting a back shot of the car, so take that up to 110. The angle will change the tilt of the camera, so if it’s too high, then it’ll just be a complete view of the ground or car. There’s no point in seeing that, so make that -3.

Stiffness

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Via: AnandTech

This next one is a bit weird, but it actually ends up giving a pretty big advantage in game. Stiffness will change how much your camera moves depending on how fast your going. By default, your camera actually moves a lot when you’re moving forward, which is not something you want. Ever. That’s why you’ve got to take it up to 45.

Swivel

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Via: Notebookcheck

The swivel speed is essentially the sensitivity, and that mostly comes down to preference. Some people prefer a really high sensitivity, which suits a quicker, more flicky gameplay style, and others prefer a really low sensitivity, which suits the slower but more consistent gameplay style.

Play around with this one and see what works better for you, but 3 is a pretty normal sensitivity to have. It does vary significantly though. Some people like 10, others like one.

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Via: Comic Book

As I said earlier, take everything with a grain of salt, because everyone has different preferences. While the settings are very important, there’s no set “ideal settings” exactly, and it differs for each individual player.

If there’s a certain FOV that you prefer to another, but it goes against the “meta”, then just go with that one. What you need is to be comfortable, not to be “meta”.

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