For those who aren’t familiar with League of Legends, it is a multiplayer online battle arena (MOBA) freemium game developed by Riot Games. The online MOBA is huge in the streaming world and has risen to the kind of popularity that allowed it to expand into selling merchandise from books to toys.
However, if you’ve clicked on an article about the League of Legends Population in 2019, then chances are, you already know about the game and want to know the current player count. While a game’s population is a strong indicator of its health, some people need these statistics to decide on whether or not they want to play it for one reason or another. That being said, let’s dive into the League of Legends player count in 2019.
League of Legends is a healthy game that shows no indication of slowing down. With esports becoming more popular than ever on top of the gaming platform, Twitch, giving the game constant exposure, there’s no reason to believe the game itself is dying. In 2014, Riot Games, the developers behind League of Legends came out with a number of 67 million people playing a month, 27 million playing a day, and 7.5 people playing at a time during peak hours. However, that was over five years ago. What is the current League of Legends player count in 2019?
It almost doubled to over 100 million players in a month.
How in the world did that happen you ask? In 2011, the first League of Legends world championship was held in Sweden back when esports was still a growing industry and the world still thought it was just a bunch of sweaty men getting together to blow each other up with their cartoon characters.
However, once the industry started blooming in the later 2000s with Olympic-level tournaments so big that there are murmurs of including them in the Olympics, people started taking esports players seriously. People started seeing the money these players earn and want to replicate that kind of success. I mean, who doesn’t want to get paid to be popular for playing video games?
With the League of Legends player count rising due to push from the industry, social media, and the online streaming, there’s no reason to believe League of Legends is a dying game. One’s individual experience in not participating does not equate to a game’s decline as much as they hope.
For those hoping to bring down a giant, their individual aversion to the game is not going to affect the player count or the health of a game that will be around for years to come. With the Olympics thinking of including esports, it’s only fair to assume the numbers will continue to rise.
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